Tested in Blender
Blender
Blender 4.2 and newer
A scripted run in Blender 4.4 builds a scene, exports it, converts and compresses it, and checks what comes out.
What it sends
- The whole scene, or only what is selected, through Blender’s own glTF exporter, with modifiers applied
- Principled materials as they are, with Cycles and Eevee node groups flattened
- V-Ray and Corona for Blender materials, converted with the same tables as 3ds Max
- Procedural textures baked to 1024 by 1024 images when you tick Bake procedural textures (in Cycles, slower)
Install and send
- 1Download the ZIP and keep it zipped.
- 2In Blender, open
Edit > Preferences > Add-ons, open the menu at the top right, chooseInstall from Diskand pick the ZIP. Tick3D Thing Bridgeif it is not on already. - 3If the add-on's preferences list missing Python modules, press
Install Python dependenciesonce. LeaveAPI URLas it is: it already readshttps://api.3dthing.in. - 4In the 3D viewport press N, open the
3D Thingtab and pressLog in. Approve the code in your browser. - 5Name the project, pick a preset and press
Send. A progress bar shows the upload, andOpentakes you to the project.
